The Industry Magazine: Issue 001: State of The Industry
Here’s a sneak peak at my letter in the front of the first issue of The Industry, launching tomorrow. I can’t wait to share this with you all.
By: Casey Ayers
We stand on the precipice of a golden age of gaming.
That may be a bold statement in an environment where we see developers and publishers going bust or laying off industry professionals in large numbers. It seems especially bold in light of the fact that industry sales…
Dear Entire Gaming Industry,
Go *&^% Yourself.
Love,
Apple
Source: appleinsider.com
Security Appears Unannounced At Infinity Ward, Studio Heads Missing
Bobby Kottick just finished destroying Red Octane, so of course the only Activision studio better than them was inevitably next on the chopping block. The stupidity is unbelievable.
Something’s happening at Infinity Ward right now.
A source close to the Call of Duty: Modern Warfare 2 developer just informed me that a “bunch of bouncer-types” just showed up outside of the Infinity Ward offices unannounced.
When approached by employees, the non-uniformed “bouncers” were unwilling to disclose why they were there. “Everyone is on edge,” said my source.
Infinity Ward, of course, is the studio behind Call of Duty, Call of Duty 2, Call of Duty 4 and Modern Warfare 2. The best example of what I’m afraid is about to happen is when Rare’s Goldeneye team cleared out shortly after development on Perfect Dark began. Two new studios were formed by the employees that left: Zoonami and Free Radical. Free Radical was the group behind the TimeSplitters series. Zoonami has released a series of puzzlers, most recently Bonsai Barber for WiiWare.
Rare was, of course, sold by Nintendo to Microsoft two years after the first major departure, and has arguably been a shell of itself ever since.
One hopes that the brilliant minds at Infinity Ward find a better way to stick together than Rare’s fallen heroes. It’s a sad day to be a gamer.
Source: g4tv.com
